Floor Exercise Pommel Horse Rings Vault Parallel Bars Horizontal Bar

Jr. Elite Class I & II (FIG Optional)
Using J.O. Program Rules

2.8 Difficulty 3C + 3B + 4A = 10 parts

1.0 Element Groups

5.0 Presentation

8.8 Base Score

1.2 Bonus (Difficulty & Special)

10.0 Maximum Score

Jr. Elite Class I & II (FIG Optional)

Jr. Elite Class III (Modified Optional)

Jr. Elite Class IV (Modified Optional)

Compulsory Classes V, VI, and VII

Difficulty:
  The gymnast's routine must have at least 3 "C" value skills, 3 "B" value skills, and 4 "A" value skills. Each C is worth 0.5, each B is worth 0.3, and each A is worth 0.1 totalling 2.8 in difficulty when the moves have been completed.

Element Groups:
  Class I & II gymnasts must fulfill all five Element Groups as outlined in the F.I.G. Code of Points. At the time of fulfillment the gymnast receives 0.2 towards the total 1.0 for meeting all the Element Groups within a routine.

Presentation:
  All skills in each routine are meant to be performed without any deductions. Deductions taken throughout a routine can be a result of improper technique, a fall on or off the apparatus, a lapse in form, or a number of other errors. One skill may have multiple single deductions. Single deductions range in value as follows: 0.1 (small), 0.2 (medium), 0.3 (large), 0.5 (fall).

Base Score:
  The Base Score is the total of the Difficulty + Element Groups + Presentation. The maximum Base Score is 8.8.

Bonus (Difficulty and Special):
  There are five separate ways to receive bonus:

1. Difficulty and Connection Bonus
- Each "Developmental D" = 0.1 Bonus
- Each FIG "D" = 0.2 Bonus
- Each FIG "E" = 0.3 Bonus
- Each FIG "Super E" = 0.4 Bonus
- Difficulty Connection FIG D/E/Super E = as per FIG
- Skills may be connected to both sides of FIG "D/E/Super E" and receive bonus.
- Developmental D skills receive no connection

2. Stick Bonus = 0.1
  To earn the stick bonus the final skill or tumbling pass must be of "C" value or above.

3. General Performance Award = 0.1
(except Vault)
  Earned when the cumulative deductions in execution are < or = 0.5. The maximum with any execution errors is 9.95.

4. Virtuosity Bonus = up to 0.2 (maximum 0.1 per skill) as a result of:
- flawless execution
- any flawless skill with extreme amplitude

5. Originality Bonus = 0.1 for an original skill or sequence.


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